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Mick Buckmiller
Portfolio
Bungie / Destiny
Mick's work at Bungie started with the creation of the New Alexandria map for Halo: Reach. However, most of Mick's 10 years at Bungie was spent on Destiny, where he began by prototyping the original PvP, Raid, and Destination experiences. Over time Mick helped to create and drive the processes, art style, and teams that would build Destiny's worlds.


































































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